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The world of computing is increasingly graphic and children can use early experiences in this special field.
In the PAINT program the object to be worked on must first be selected using the outline tool (the broken-line box button). Now click on Image in the heading row, then on Stretch/Skew in the drop down menu. Take time to examine the diagrams and choices in the Stretch and Skew description box which results.
Go ahead and experiment by creating any image (text, a box, lines), copying and pasting a few copies, outlining them and stretching and skewing them. The following shapes demonstrate the variety of results.
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LESSON STEPS(Manipulations can go haywire easily at the beginning so remember that the original file can always be restored by clicking on File then the filename in the resulting drop down menu.) pSTRETCHING
SKEWING
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EXTRA STEPS
Tell the children it's free choice time. They can draw anything they wish and twist or bend it in any way they wish. The choices will range from balls and boxes, beanstalks, a certain three bears, through giants and munchkins to monsters, the final images from cute to gruesome. The children will face the splendid dilemma of deciding whether to continue their own experiments or answer the friend who exclaims, "Hey, come see this!". Such a glorious quandary!
A final show stopper is to give each student a digital image of themselves obtained through scanning or a digital camera - then watch the distortions and listen for the giggles! |
