The Franklin Institute's Resources for Science Learning x
Home (Main Navigation - Resources for Science Learning @ The Franklin Institute)For Learners (Main Navigation - Resources for Science Learning @ The Franklin Institute)For Educators (Main Navigation - Resources for Science Learning @ The Franklin Institute)Leadership (Main Navigation - Resources for Science Learning @ The Franklin Institute)Partnership (Main Navigation - Resources for Science Learning @ The Franklin Institute)About Us (Main Navigation - Resources for Science Learning @ The Franklin Institute)

Quite Amazing!

Amy's in a video game

Watch A Movie--Amy's Caught in An Arcade
Quicktime Movie 1800k

This summer, The Franklin Institute's feature exhibit was "The Ultimate Arcade." While the exhibit was here, Amy took a look around the web for information about the video game world--past, present, and future.

The exhibit suggests that the popularity of home video games paved the way for the home personal computer. User-friendly video games, like Pac-Man, Q*Bert, and Donkey Kong, helped average Americans become comfortable with computer technology in their homes, even if they had little computer experience.

More Classic Video Game Information
The History of Video Games
Q*Bert: Classic Video Game Surrealism from the Golden Age of Arcade Games
Dave's Video Game Classics
Classic Video Games Nexus - Arcade Games
Image Gallery of Classic Arcade Games
Video Arcade Preservation Society

Today, industry leaders like Nintendo and Atari offer state-of-the-art video games that push the technology ahead even further. If the trends of the past three decades continue, the home computer will follow.

More State-of-The-Art Video Game Information
Atari Arcade Game Page
Atari Gaming Headquarters

-------------

Visit the "Quite Amazing" Archives

GO Back to inQuiry Almanack